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Long-range characters that use bows and magic spells can hit melee characters without getting backhanded -- and you should do it constantly -- but the inverse is also true. Place your archers and mages behind a wall (or another one of your characters) so enemies don't get a free hit on you. Each of my ranged characters (bow, magic) is protected by a melee character, and none of them are in the danger zone this turn. If you play for a while, you'll start to notice that the AI isn't too smart. Your enemies will almost always attack your closest, weakest ally, unless they can do more damage to another ally because of an advantage. You can exploit this by making sure what they're about to attack will leave them in tatters.

When possible, keep your characters in a formation that'll let them work as a team, Armored knights can only move one square at a time, foot soldiers and flying units can move two squares and horse riders case for apple iphone x and xs - romantic floral translucent purple move three, Ask yourself: Will this leave one of my heroes open to ambush? If they choose to attack from the right side of my favorite character, will teammates be close enough to save them?, Moving across a bridge or another narrow path? Don't crowd, If your lead character gets smacked, you may not be able to move them back out of danger if other heroes are in the way..

Remember a moment ago when I told you how far different types of heroes can move? Some characters have special abilities that can turn the whole game around by bending or breaking those rules. Any character that uses one of these abilities ends their turn, but targeted characters still get to move and attack afterwards. Plus, some heroes can run away and warp next to another hero once they've taken a lot of damage. Lyn's Galeforce ability. Every time a healer heals, it earns them experience points, and they heal themselves in the process. Remember to heal before you finish off the last enemy in a map, as tempting as it might be to go for the kill. There are limits on experience points for healing, though, if the game sees you abuse it.

Maybe it goes without saying, but the advantages (above) mean you should bring different kinds of characters into battle, Even though some of the game's most popular characters use swords, four of them can still get absolutely wrecked by a single armored general with a lance, Think about that, See those big, bouncing blue arrows on the left and right of your team? That's because you can have more than one, case for apple iphone x and xs - romantic floral translucent purple In the Allies menu, hit Edit Teams, use those arrows to cycle to an empty team, and fill 'er up, I've got one team that's just my strongest characters, another that's diversified to take on any foes, and two others with weak characters -- on purpose..

Which brings me to.. Your heroes only get stronger if the enemy can put up a fight. If your character is too many levels (Lv.) higher than your foes, you'll get NO experience points. The lower your level, the more XP you get. Optimally, you'll want to fight enemies of the same level or greater to get the most bang for your buck. So: Pick maps that have a level around the same number as your heroes to avoid wasting time. When those heroes get too powerful for the next map, switch them out for weaker ones that'll benefit more from the battle.

After you've accumulated some shards (typically by completing quests from the fountain on the home screen), it can be tempting to spend them to level up characters quickly (Allies > Level Up), But if you do that, they'll miss out on the Skill Points (SP) they would have earned when defeating foes one-by-one, and it'll make unlocking their special moves a bit slower, case for apple iphone x and xs - romantic floral translucent purple Once you've got 40SP or so, you may want to check Allies > Learn Skills to see if there are some game-changing upgrades you can buy, Once you've got 100SP, it's almost always worth it..

One easy way to make sure you're constantly leveling heroes up: fight in the Training Tower or Arena Duels instead of Story Maps. In the training tower, you can always pick a fight that's appropriately leveled for your characters. The Arena adjusts to your strength automatically, though you may want to pick Beginner duels in the Arena unless you've got some 5-star characters and are confident in your teams and tactics. The unofficial FE Heroes Wiki is a great resource to learn which heroes are strong, and which skills each can obtain.

Just because you know how to maximize your experience points doesn't mean you always should, If you want to win battles at the Arena, it can actually help to go in with lower-leveled characters, You'll be more likely to get matched up against beginners who haven't built good, balanced teams -- and you won't have to worry about them having all sorts of crazy skills that make the outcome tough to predict, If you've carved through even a small chunk of the main story on Normal difficulty, you can start attempting missions on Hard and Lunatic, too, Didn't know that was an option? That's because it's not particularly obvious that the "Normal" badge you see in Story Maps > Main Story is actually case for apple iphone x and xs - romantic floral translucent purple a button..



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